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Fixed bug where you wouldn't return to the default point of a killed player if they had no return point set

ijon 2 years ago
parent
commit
4ef487c87a
2 changed files with 3 additions and 3 deletions
  1. 1 1
      pk3/acs/balancemaps2.c
  2. 2 2
      precompile.py

+ 1 - 1
pk3/acs/balancemaps2.c

@@ -313,7 +313,7 @@ script "BMaps_RewardKill" (int killedPln)
     
     int theirPoint = BReturn_GetPlayerPoint(killedPln);
     BReturn_SetPlayerPoint(pln, theirPoint);
-    BReturn_ReturnToPoint(false, true);
+    BReturn_ReturnToPoint(false, false);
     
 }
 

+ 2 - 2
precompile.py

@@ -21,8 +21,8 @@ alias bmaps_version "echo \\\"Balancemaps 2, \\civ{major}.{minor}.{bugfix}\\c-,
 """
 
 VERSION_MAJOR   = 0
-VERSION_MINOR   = 7
-VERSION_BUGFIX  = 1
+VERSION_MINOR   = 8
+VERSION_BUGFIX  = 0
 
 GIT_BRANCH      = open(".git/HEAD").read()[len("ref: refs/heads/"):].strip()
 GIT_COMMIT_LONG = open(".git/refs/heads/" + GIT_BRANCH).read().strip()