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comment change

Ijon 5 years ago
parent
commit
0c8662abd5
1 changed files with 4 additions and 2 deletions
  1. 4 2
      pk3/acs/pickup_pickup.h

+ 4 - 2
pk3/acs/pickup_pickup.h

@@ -3,13 +3,15 @@
 
 
 // This is here because in Dakka (which had a similar pickup system to this),
-//  when you run over a stack of 500 chainguns and didn't pick up any of them,
+//  when you ran over a stack of 500 chainguns and didn't pick up any of them,
 //  things started lagging really fucking badly because it was running the
 //  pickup script 500 times a tic, for every tic you were moving over them.
 //
 // With this, if the pickup failed to do something, any future pickups on that
-//  slot for that player on that tic will just fail instantly, to same a damn
+//  slot for that player on that tic will just fail instantly, to save a damn
 //  lot of processor cycles.
+//
+// Dakka now uses this system, by the way.
 
 int PKP_RefusePickups[PLAYERMAX][PICKUPCOUNT];