Mirror of samsaraJunk on github

Ijon 1e51613a4b I'm just setting upstream for myself. 7 years ago
patch 4a0cd3b666 FINALLY fixed that stupid "lol no cl vars/dubbel kik/dualfire" bug 10 years ago
pk3 93c56364c4 You can now make pistol and fist pickups, commented SAMSARA_GIVEWEAPON 8 years ago
.gitattributes dcd595efad All SNDINFOs have been split into different files per each character, for easier tracking. 9 years ago
.gitignore bba2c89d13 Manathor armor no longer goes 100 -> 150 -> 300 -> 300 with yellow armor in the map 9 years ago
CHANGELOG.txt 70f20f3f8a Turns out they were fixed but never committed. 9 years ago
README.txt 07839c0f27 most importanterest changely 10 years ago
WeaponPickupsTemplate.psd e32de2d88c Terry sprites removed. Weapon Pickup Template PSD hosted on Github. 9 years ago
allammos.txt 7d4382ca4d Rebalanced all-ammo pickups, changed crateofmissiles replacement sprite to AMMBJ0, fixed metal armor sprite conflict, added slot for Sigil 10 years ago
butts.txt 5feee95141 most important of commits 8 years ago
derppatch.c 7467b23a7f Fixed the double/no pickup message thing - string table bullshit remains though 10 years ago
handySeds.txt 4ec929c4f2 Added handySeds.txt, fixed the second FiniteHealth200 definition, actually committed pk3/decorate/strife/health.dec 10 years ago
toConvert.o f637f72275 PK3s are no longer being commited, but source files are - just make a PK3 by zipping up everything in PK3 and changing the extension to .pk3 10 years ago
topic.txt 554874afa9 Merged the latest Samsara test revision, other things 10 years ago

README.txt

http://zandronum.com/forum/showthread.php?tid=200
http://forum.zdoom.org/viewtopic.php?f=19&t=33219

Compiling samsara.c:
----------

You'll need a special zspecial.acs, and the latest version of ACC. Since this is
primarily a Zandronum project and thus can't use ZDoom-specific features (and
for the ZDoom version, it sticks to 2.3.1 ACS features only), you need a
zspecial.acs with definitions for ConsolePlayerNumber, PlayerIsSpectator, and
maybe a couple other things I forgot. You also need to comment out the Sqrt and
FixedSqrt definitions in zspecial.acs, if they're there. You can either edit the
file directly or use the zspecial.acs at (http://ijontichy.lostsig.com/pub/zspecial.acs).

If you do edit your zspecial.acs, here are the Zandronum-specific definitions:

-100:ResetMap(0),
-101:PlayerIsSpectator(1),
-102:ConsolePlayerNumber(0),
-103:GetTeamProperty(2),

And comment these lines out, if present.

-48:Sqrt(1),
-49:FixedSqrt(1),

samsara.c should compile after that.